Recently, I’ve been working with Desmos in 3D. It is easy to perform a number of vector operations:

  • defining a vector in 3D
  • multiplying a vector by a scalar
  • magnitude of a vector
  • dot product
  • cross product
  • graphs of vectors are shown in 3D in a rotatable cube
  • learn more here: https://www.desmos.com/calculator/fk1xh0lgnn
  • some of the applications described below have also been added to the link

I also did some work on algebraic computations with 3D vectors, creating functions in (original) Desmos used in the following applications:

  • converting angles between radians and degrees
  • computing vector magnitude
  • adding 3D vectors (algebraically)
  • dot product
  • cross product
  • area of parallelogram bounded by two vectors
  • scalar projection
  • vector projection
  • angle of a vector to the x, y and z axes
  • angle between two vectors
  • learn more here: https://www.desmos.com/calculator/m9ac0d00qa
  • 2D vectors may be manipulated using the 3D functions by setting the z components of vectors to zero

Thinking about the vectors curriculum in Grade 12 Calculus and Vectors, MCV4U, it may be a useful exercise for classroom teachers to have students create and use functions like these — operationalizing them to demonstrate their correct implementation and use.

Here is a useful video introducing 3D Desmos:

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